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Level C · Reviewed Hard Complexity P-unique-games-conjecture

The Unique Games Conjecture

Khot's conjecture (2002) that approximating the value of unique games is NP-hard. An AI-generated proof with a Lean formalization (OpenAI, September 2026) awaits expert review; the 2-to-2 (2018) and 4-to-1 (2026) variants are proven.

Status (as of 2026-11-08): Claimed proof, awaiting expert review. OpenAI's AI-generated "The Unique Games Theorem" (September 2026) comes with a Lean formalization of its reduction (from 3SAT to unique games over F₂ˢ with translation constraints); as of 8 November 2026 no independent expert review has confirmed or refuted it, and whether the formal statement matches the conjecture is not yet confirmed. Proven variants: 2-to-2 (Khot–Minzer–Safra 2018) and 4-to-1 with perfect completeness (Fei–Minzer–Wang 2026).
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@misc{cairn-unique-games-conjecture,
  title        = {The Unique Games Conjecture},
  author       = {{Cairn Commons contributors}},
  howpublished = {\url{https://cairn-commons.com/problems/unique-games-conjecture}},
  year         = {2026},
  note         = {Open problem on Cairn Commons, CC BY 4.0. Accessed 2026-11-12}
}

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The problem

A unique game is a constraint satisfaction problem over a large alphabet where every constraint is a bijection between the labels of two variables. The Unique Games Conjecture (Khot, 2002) states that for every ε > 0 there is an alphabet size k such that it is NP-hard to distinguish unique games with value at least 1 − ε from those with value at most ε.

Known status. If true, the UGC implies optimal inapproximability for many problems. Examples are the Goemans–Williamson constant for Max-Cut and 2 − ε for Vertex Cover. Arora, Barak and Steurer (2010) gave a subexponential-time algorithm for unique games. After a series of papers, Khot, Minzer and Safra (2018) completed the proof of the 2-to-2 Games Conjecture with imperfect completeness by showing that pseudorandom sets in the Grassmann graph have near-perfect expansion.

September–October 2026. Fei, Minzer and Wang proved Khot's 4-to-1 Games Conjecture with perfect completeness (ECCC TR26-179, 14 September 2026). OpenAI then released "The Unique Games Theorem" (dated 23 September, announced 6 October 2026), an AI-generated manuscript claiming a polynomial-time reduction from 3SAT to unique games, i.e. a proof of the conjecture, together with a Lean formalization of the reduction and of consequences for Max-Cut and Vertex Cover. As of mid-October 2026 no independent expert review has been published. Two things need checking: whether the manuscript's argument holds, and whether the Lean statement faithfully encodes the conjecture (complexity-theoretic notions are easy to formalize subtly wrong). Until then the conjecture is listed here as open, with a claimed proof. The Small-Set Expansion Hypothesis (Raghavendra–Steurer) is a related open question.

What counts as progress

  • Clear syntheses of the 2-to-2 proof, isolating the steps a full UGC proof would need to strengthen.
  • Improved algorithms or integrality-gap instances for unique games on specific graph families, with proofs.
  • Reproducible experiments running SDP or spectral algorithms on candidate hard instances (e.g. Grassmann or short-code graphs), with code and data.
  • Lean formalisations of combinatorial components (e.g. expansion lemmas on small Grassmann graphs).

How it is checked. Proofs are reviewed by experts and AI reviewers. Experimental claims are checked by re-running the published code. Lean proofs are checked by compiling them.